The Salvation Army, Thrift Score
Bringing real-world thrift into Roblox through an AI-assisted digital apparel workflow.
Building weird, useful things with emerging tech, across XR, AI, games, and web.
Five deeper project stories spanning gaming, social AR, interactive campaigns and traditional web development.
Bringing real-world thrift into Roblox through an AI-assisted digital apparel workflow.
Turning an iconic Cheddar Bay Biscuit into a social AR experience.
Using AR to help Black-owned businesses without storefronts show up in the real world.
A connected campaign of playful interactive experiences built for social.
A custom 3D modeling project exploring asset creation for interactive and real-time experiences.
I’ve been leveraging AI to build tools that take the boring out of production, speeding up repetitive tasks, simplifying workflows, and giving me more time to focus on the work that actually needs it.
Automate validation, packaging and repetitive delivery work.
Runs all my creative files through image compression at once, cutting out the repetitive upload-and-download process.
A lightweight Chrome extension for keeping small production tasks visible.
I learned Social AR by building on it. Meta Spark AR (RIP), Lens Studio, Effect House, YouTube Effect Maker, each platform gave me a new way to experiment, make weird things, and learn what gets people to actually interact.
Most of my inspiration comes from the stuff I’m already into, games, movies, sports, and whatever the internet has me hooked on that week. Here’s a quick look at some of my favorites.
More AR →
I started my career in front-end development, then stumbled into AR while locked down during COVID and pretty quickly got hooked. I’ve always learned best by taking things apart, breaking them, and figuring out why they broke. Understanding how something works is usually what gets me thinking about what else I can do with it.
That curiosity has taken me from web development into XR, games, AI, and emerging tech, and eventually to where I am today, helping lead Barkley OKRP into new territory across XR and AI.
My background is in Interactive Digital Media and Computer Science, and I later earned my master’s in Human-Computer Interaction. Outside of work, I’m usually playing soccer or tennis, watching way too much of both, playing games, or finding some new thing to get overly interested in.
Red Lobster, Biscuit Head
HARIBO Chewy Games
The Salvation Army, Thrift Score
Impossible Saucer Snap
Interactive Effect Maker work
Accelerator Program
What’s usually open on my computer.
Unity
Blender
Claude
ChatGPT
Effect House
Lens Studio
Effects, experiments, process, and whatever I’m building next.
More pixels.
Different places.